We build games and AI systems

A small, senior team of engineers, designers and artists. We use AI to move faster, and a person reviews everything before it reaches you.

15+years of combined engineering experience
25+projects delivered for clients around the world
7+live game projects across Steam, VR, Web3 and mobile
Projects our team has worked onGames, AI and products

Why teams work with us

Fast, and still made by hand

AI speeds up the repetitive parts. People make the decisions, design the experience and finish the work.

01

Faster, without cutting corners

AI helps us move quickly. A senior engineer checks every piece of work, so speed never costs you quality.

02

AI-assisted, still handcrafted

AI takes care of the groundwork. The decisions, design and finishing touches come from people who care about the craft.

03

You always know where things stand

Regular updates and demos in plain language. You never have to chase us for progress.

04

One team, every discipline

Engineering, design and art under one roof, so nothing gets lost between separate contractors.

What we do

Games and products, under one roof

Two areas, each led by someone who has spent years building and shipping real products in it.

Game development

9 services

Product & AI engineering

8 services

One of us leads every project, start to finish, with our team building alongside.

Packages for game studios

Each package is a starting point. We shape the scope around your game, and our team scales with it.

4–6 weeks

Prototype Sprint

Turn an idea into something people can play.

  • Your core gameplay loop, playable in Unreal or Unity
  • Basic controls, menus and UI
  • A build to show publishers, funders or playtesters
  • A short plan for what to build next
Best for
New ideas, publisher pitches and funding applications
You get
A playable build and a clear plan for what comes next
4–12 months, depending on scope

Full-Cycle Game Development

We take your game from concept all the way to release.

  • Concept, game design and prototyping
  • Full production: engineering, design and art
  • Testing, polish and release on Steam
  • Store page, builds and release planning
Best for
Studios and founders who want their game made end to end
You get
A finished game, ready for release
Monthly

Talent for Hire

Experienced engineers, designers or artists who join your team.

  • Hire one specialist or a small group
  • They work inside your engine, project and tools
  • Experienced in Unreal Engine, Unity and professional studio workflows
  • Every person is hand-picked and vetted by our senior leads
Best for
Teams that need extra hands for a busy stretch
You get
Experienced people in your team, on flexible monthly terms

Packages for products and AI

Start small with one automation, launch a new product, or keep a team on hand as you grow. Our team scales with your project.

4–6 weeks

AI Workflow Automation

Take one time-consuming process off your team's plate.

  • We map the process and find where AI helps most
  • An AI agent or workflow connected to the tools you already use
  • Your staff approve anything important before it happens
  • Training and handover for your team
Best for
A task that takes up hours of your team's week
You get
A working automation and a team that knows how to use it
8 weeks

MVP in 8 Weeks

A working first version of your product, ready for real users.

  • Product planning and design, agreed with you up front
  • A web app with sign-ups, payments and an admin area
  • AI features where they genuinely add value
  • Launch, hosting set-up and a full handover
Best for
Founders and businesses launching something new
You get
A live product ready for real users, fully handed over to you
Monthly, ongoing

Product Team

An ongoing team to grow and look after your product.

  • New features as your product grows
  • Fixing and strengthening existing apps, including AI-built ones
  • Monitoring, security updates and hosting
  • Help planning what to build next
Best for
Products that are live and growing
You get
An ongoing team looking after your product as it grows
Ways to work with us

Choose the setup that suits you

A defined project, an ongoing team, or individual specialists who join yours.

Fixed-price project

A clear scope, timeline and price agreed up front. All our packages work this way.

Dedicated team

A team that works on your game or product month to month, led by one of us.

Talent for hire

Individual engineers, designers or artists who join your team and work in your tools.

01

Intro call

A free 30-minute call to understand what you need and whether we're the right fit.

02

Plan and price

We send a clear plan with scope, timeline, team and price.

03

Build

Work in short cycles, with regular updates and scheduled demos you can try yourself.

04

Launch and handover

We launch with you and hand over everything we've built.

You own it allAll code, designs, assets and IP belong to you.
Honest about AIWe tell you where we use AI, and never ship AI-generated art or content without your approval.
No surprisesPrices are agreed before we start. Changes are discussed first.
The team

The people leading your project

Every project is led by one of us directly, supported by designers, artists and engineers from our wider team.

Moiz Khan

Moiz Khan

Lead, Product & AI Engineering

  • 7+ years building software products, with the last two focused on AI
  • Currently leads AI and agentic automation at Postscript
  • Has led engineering teams and client projects across North America, Europe and the Middle East
  • Builds AI agents and automations that take repetitive work off teams, from customer support to back-office admin
  • Has taken products from idea to launch, including subscription platforms, data platforms and AI-powered apps
  • Works directly with clients on scope, budget and delivery
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Saihaj Shahbaz Butt

Saihaj Shahbaz Butt

Lead, Game Development

  • 7+ years in game development, mainly in Unreal Engine with a background in Unity
  • Has led engineering and production for indie studios in Europe and the US
  • Ships projects end to end, from first prototype through launch and post-launch
  • Contributed to 7+ live projects across Steam, VR, Web3 and mobile
  • Runs Charcadev, a 50k+ game development community on YouTube and Instagram
  • Mentors new and hobbyist game developers as they build their careers, and has taken part in local game development mentoring initiatives
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Questions

Before you get in touch

Something else on your mind? Email [email protected]

How much does a project cost?

It depends on the scope. After a short call we send you a clear plan and price in writing, before you commit to anything.

Who actually works on my project?

One of the founders leads it, with engineers, designers and artists from our team doing the build. You'll always know who's on it.

Who owns the work?

You do. All code, designs, assets and IP belong to you.

How do you use AI?

To speed up the repetitive parts of engineering. People make the decisions and review every piece of work, and we never ship AI-generated art or content without your approval.

Can you pick up a project someone else started?

Yes. We start by reviewing what already exists, so we both know what we're taking on.

Which engines and tools do you work with?

Unreal Engine and Unity for games. For products, modern web technologies and the major AI providers, chosen to fit your project rather than lock you in.

Will you sign an NDA?

Yes. Send it over before the first call.

Get in touch

Let's talk about your project

Tell us what you're building, and one of us will get back to you to set up a call.

Prefer email?

Saihaj Shahbaz Butt, Games

[email protected]

Moiz Khan, Product and AI

[email protected]

General enquiries

[email protected]

What kind of project?
Rough budget

Opens an email to Saihaj and Moiz with your message.